How-To Guides

Task-oriented articles that go beyond the API reference.

Guide

Description

Reading SKP files

Loading, inspecting, and extracting data from existing files

Creating models in memory

Builder APIs and current write-status

Working with geometry

Vertices, edges, faces, loops, and triangulation

Materials and textures

Colours, textures, UV mapping, and PBR properties

Components and groups

Definitions, instances, hierarchy, and material inheritance

Error handling

Handling legacy files, parsing errors, and common pitfalls

Executable examples

Small examples verified by the documentation test suite